Rolls (362)

SuperVaderMan Rawku 1d20;2d8+10+29 1d20 = 5
2d8+10+29 = 43
Bulldoze on Crawdaunt again Link 29-03-2018
23:32
SuperVaderMan Rawku 3d10+10+29 3d10+10+29 = [3, 3, 3] = 48
Rock Blast on Crawdaunt damage Link 29-03-2018
15:07
SuperVaderMan Rawku 1d20;1d8 1d20 = [8] = 8
1d8 = [6] = 6
Rock Blast on Crawdaunt Link 29-03-2018
15:05
SuperVaderMan Rawku 2d6 2d6 = [6, 3] = 9
Bulldoze on Crawdaunt Rock Head damage if applicable Link 29-03-2018
00:01
SuperVaderMan Rawku 1d20;2d8+10+29 1d20 = 7
2d8+10+29 = 47
Bulldoze on Crawdaunt Link 28-03-2018
23:56
SuperVaderMan Kikolo 3d10+10+23+5 3d10+10+23+5 = [10, 2, 1] = 51
Pin Missile on Malamar damage Link 28-03-2018
15:06
SuperVaderMan Kikolo 1d20;DB3 FIVE-STRIKE 1d20 = 11
1d8 = 5
2d8+10+28 = 43
Pin Missile on Malamar Link 28-03-2018
15:02
SuperVaderMan Koa 4d6+2;5d6+4;6d6+2 4d6+2 = [4, 3, 3, 1] = 13
5d6+4 = [6, 5, 4, 3, 1] = 23
6d6+2 = [6, 5, 3, 2, 1, 1] = 20
Athletics, Intuition, and Survival to keep fleeing (if necessary) Link 09-03-2018
04:39
SuperVaderMan Koa 4d6+2 4d6+2 = [5, 5, 3, 2] = 17
Athletics to flee in darkened maze Link 07-03-2018
02:21
SuperVaderMan Koa 5d6+4;6d6+2 5d6+4 = [6, 6, 3, 1, 1] = 21
6d6+2 = [6, 5, 5, 4, 2, 1] = 25
Intuition and Survival to go through darkened maze Link 28-02-2018
01:11
SuperVaderMan Koa 5d6+4;2d6 5d6+4 = [6, 5, 4, 2, 1] = 22
2d6 = [3, 1] = 4
Intuition and Perception to find TM vendor (if it exists) Link 28-02-2018
01:01
SuperVaderMan Koa 6d6+2 6d6+2 = [6, 4, 3, 2, 1, 1] = 19
Survival roll for shooting gallery - Wayfarer Link 19-02-2018
16:32
SuperVaderMan Koa 3d6 3d6 = [3, 3, 2] = 8
Combat roll for shooting gallery Link 19-02-2018
16:27
SuperVaderMan Koa 5d6+4;2d6 5d6+4 = [6, 5, 4, 3, 1] = 23
2d6 = [4, 4] = 8
Intuition and Perception between Hilda's room and Lantern Head's lair Link 19-02-2018
16:25
SuperVaderMan Koa 5d6+4;2d6 5d6+4 = [4, 3, 3, 1, 1] = 16
2d6 = [6, 5] = 11
Intiuition and Perception after second cassette (if needed) Link 13-02-2018
01:28
SuperVaderMan Koa 5d6+4;2d6 5d6+4 = [6, 6, 5, 4, 4] = 29
2d6 = [3, 3] = 6
Intuition and Perception after acquiring lantern Link 11-02-2018
18:54
SuperVaderMan Koa 5d6+4;2d6;6d6+2 5d6+4 = [2, 1, 1, 1, 1] = 10
2d6 = [4, 1] = 5
6d6+2 = [6, 3, 2, 2, 1, 1] = 17
Intuition, Perception, and Survival to find remaining candles or Lantern Head Link 07-02-2018
16:11
SuperVaderMan Koa 5d6+4;2d6 5d6+4 = [6, 5, 4, 2, 2] = 23
2d6 = [2, 1] = 3
Intuition and Perception in Lantern Head's maze 3 Link 05-02-2018
17:20
SuperVaderMan Koa 5d6+4;2d6 5d6+4 = [6, 6, 6, 3, 1] = 26
2d6 = [4, 2] = 6
Intuition and Perception in Lantern Head's maze 2 Link 04-02-2018
01:10
SuperVaderMan Koa 5d6+4;2d6 5d6+4 = [6, 6, 4, 3, 2] = 25
2d6 = [2, 1] = 3
Intuition and Perception in Lantern Head's maze Link 28-01-2018
23:34
SuperVaderMan Koa 5d6+4;2d6 5d6+4 = [6, 3, 2, 2, 1] = 18
2d6 = [5, 1] = 6
Intuition and Perception after carnival room Link 27-01-2018
06:15
SuperVaderMan Koa 4d6+2 4d6+2 = [6, 5, 2, 1] = 16
Athletics to dodge Lantern Head (if needed) Link 24-01-2018
18:05
SuperVaderMan Koa 5d6+4;2d6 5d6+4 = [6, 5, 3, 1, 1] = 20
2d6 = [3, 2] = 5
Intuition and Perception to search carnival room or move on Link 19-01-2018
16:17
SuperVaderMan Koa 4d6+2 4d6+2 = [6, 6, 3, 3] = 20
Athletics for bell and hammer game Link 16-01-2018
15:12
SuperVaderMan Koa 5d6+4;2d6 5d6+4 = [5, 5, 3, 3, 2] = 22
2d6 = [6, 5] = 11
Intuition and Perception after second Murkrow idol Link 15-01-2018
16:28
SuperVaderMan Koa 5d6+4;2d6 5d6+4 = [6, 3, 3, 2, 1] = 19
2d6 = [3, 3] = 6
Intuition and Perception to find 2nd hidden idol entrance Link 13-01-2018
15:46
SuperVaderMan Koa 5d6+4;2d6 5d6+4 = [5, 5, 4, 3, 2] = 23
2d6 = [3, 1] = 4
Intuition and Perception after spider room Link 11-01-2018
14:41
SuperVaderMan Koa 4d6+4+6 4d6+4+6 = [6, 5, 3, 2] = 26
Fluff Intuition to cook Bitter Treat for drider Link 08-01-2018
19:35
SuperVaderMan Koa 6d6+2 6d6+2 = [6, 6, 4, 4, 2, 1] = 25
Survival to backtrack to alchemy bench Link 08-01-2018
19:33
SuperVaderMan Koa 4d6+4+6 4d6+4+6 = [4, 4, 2, 1] = 21
Fluff Intuition for spider bribe Link 31-12-2017
05:38